Nicholas is the new course director of the MA/Msc in Interaction and Experience Design. He holds a PhD from the Sonic Arts Research Centre at Queens University Belfast. His research explores physicality and effort in the context of digital musical instrument performance and design. Specifically he is interested in movement quality, systems for movement description, and their utility within a design context.
Cristiano Storni is Lecturer in Interaction Design and former Director of the MSc\MA in Interaction and Experience Design. He is senior member of the Interaction Design Centre. His research lies at the intersection of social science and design. He is interested in design theory and practices and has worked in different application areas: Health and Self Care, Web2.0, open hardware and software, and social innovation. He is a senior advisor of the Participatory Design Conference, advisor of the Design Research Society and part of the Editorial board of the International Journal of Co-design
Mark Marshall is a Lecturer in the Department of Computer Science and Information Systems. He holds a PhD in Music Technology from McGill University and an MSc in Human-Computer Interaction from the University of Limerick. He has a background in Human-Computer Interaction and his research has focused on the development and application of novel interface technologies to new domains such as museums, medicine, education, music performance and interactive television. He has collaborated with artists, musicians, designers, scientists, heritage professionals and educators on a range of artistic and research projects exploring new ways of interacting with technology.
Simon Colreavy-Donnelly is Lecturer in Ubiquitous Computing and mamber of the Interaction Design Centre, at the CSIS in University of Limerick. He obtained a PhD in Digital Arts and Humanities from the National University of Ireland, Galway in 2016. His practical thesis involved rendering a phone-based virtual reality guide to James Joyce’s Ulysses. He teaches Courses in the area of Graphics, Virtual Reality and App Development. His research interests include Intelligent Systems and Computational Intelligence, Graphics and Image Processing. He has published works in the fields of AI, Deep Learning, Medical Imaging Technology, Drug Manufacturing and Optimisation, as well as Virtual Reality and Cultural Heritage.
Nora O’ Murchú is a curator and designer, whose research examines the intersections between the fields of art, design, software studies, and politics. Her multidisciplinary practice embraces narratives and fictions and results in objects, exhibitions, and interventions. Her research aims to help people understand how complex socio-technical systems are imagined, built and used. She has curated the Run Computer, Run festival and numerous exhibitions, and events for institutions including the Science Gallery, Rua Red, Resonate Festival in Belgrade, and White Box Gallery in New York.
Lilian is lecturer in Human-Computer Interaction (HCI), Interaction Design and Multimedia Industry, in the Dept. of Computer Science and Information Systems, University of Limerick. Lilian holds a PhD in Human-Computer Interaction (HCI) from University of Toulouse, France (2012-2016). Her thesis work used motion capture to study the movements of older adults during interaction with touchscreen. Lilian has over 20 years' experience on digital media, programming and web.
Giuseppe Torre [Dip V,Laurea/M.Phil., MSc, PhD] is Lecturer of digital art practices at the University of Limerick . His research interest lies at the crossings between digital art practices, open source technology/culture and philosophy. These interests respond to a questioning of the relationships between technology and art, code and aesthetics, numbers and self; a process that has so far led him to question under what forms and forces truly creative efforts may, or may not, arise. He is the author of An Ethico-Phenomenology of Digital Art Practices (Routledge, 2021). His academic writings features in journals and books by publishing houses such as MIT Press, Springer, Routledge/Taylor & Francis. As an active digital art practitioner, his works and performances have been showecased nationally and internationally. He is a advocate of FLOOS (Free and Libre Open Source Software) in the teaching and professional practice of all digital arts. Giuseppe Torre teaches on the B.Sc, in Music Media & Performance Technology, the MA/Msc in IUX and collaborates in the Master in AI.
Robin Parmar is a media artist who explores the poetics of place and memory using non-narrative film, generative video, sound installations, and field recording. Additional research interests include psychoacoustics, audio synthesis, radiophonics, phenomenology, post-punk music, and science-fiction. Robin lectures at the Digital Media Arts Research Centre at the University of Limerick and is on the board of the Irish Science, Sound, and Technology Association (ISSTA).